Long time lurker first time poster here. I’ve been playing since the initial release of CM10 and I love how this mod transforms HL2. I just played through EP0 with CM11 RC2 and wanted to point out some bugs/gripes/nitpicks.
-Every other Combine train in the first part of “Route Canal” flies by at insane speeds.
-Citizen in sewer pipe yells for help in German (playing English version).
-Nude vampire/fast zombie still present.
-Certain grass sprites (ie: at the beginning of “Highway 17”) bring my GTX 470 to its knees.
-Bumpiness of some roads in “Highway 17” can be very annoying.
-Confirmed above: missing citizen hand texture.
-Now that “Highway 17” is during the day, the flood lights (at least the light beam effect) seem unrealistic.
-When I walked into the big bridge scene my guns had a big orange glow on their muzzles. It disappeared after I started a new game and I never saw it again.
-Train you have to outrun on bridge never comes.
-Sometimes the roller mines are activated sometimes not, though this may be due to where and how I drive.
-When I pulled the buggy into the garage at the lighthouse, the garage door never closed.
-The power lines visible after you exit the Vortigaunt camp in “Nova Prospekt” end on the tower right in front of the player. It breaks immersion more than anything.
-Playing on normal, (edit: friendly) Antlions are killed way too easily, to the point being almost useless. Two couldn’t even kill a zombie.
-When using original weapons, only player weapons are changed.
-On the return to Kleiner’s lab after “Nova Prospekt,” Dog’s humming sound stays in his “room” and doesn’t stay with him.
-Snipers don’t say anything when throwing a grenade into their window.
-In “Our Benefactors,” the beam in the Combine “chair zapper” doesn’t show up.
-While taking the tour of the Citadel, the Combine trains’ timing is off, they pass too soon and sounds don’t match up.
-Shotgun reloads too slowly.
-The HUD reticle in EP2 is tiny, only a few pixels across.
-Some areas are too dark. I can’t tell where enemies are. If it’s going to stay that way, could you make the flashlight at least as strong as in retail?
-Also, is there a way to restore the retail damage and difficulty settings?
Overall great job though. I can’t wait for the full release.