[3rd-party]Cinematic Mod 2013 Extra Chapters v1.9

jakey1995abc
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Re: [3rd-party]Cinematic Mod 2013 Extra Chapters v1.8

Postby jakey1995abc » 13 Jun 2016, 05:18

PLEASE ADD THE MOD UNDERHELL TO THIS!!! <3

veskata3
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Re: [3rd-party]Cinematic Mod 2013 Extra Chapters v1.8

Postby veskata3 » 10 Oct 2016, 23:07

uhhhhh sorry for the stupid question but how do i install this mod and will it effect original half life cm2013?

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AlexDC2013
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Re: [3rd-party]Cinematic Mod 2013 Extra Chapters v1.8

Postby AlexDC2013 » 28 Dec 2016, 11:07

Hy to all peoples that are still playng. Sorry for my very very long absence. This year I was extremly busy and I stopped the development..
Few days ago I just started to work again and I have some updates, read them at first post

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AlexDC2013
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Re: [3rd-party]Cinematic Mod 2013 Extra Chapters v1.8

Postby AlexDC2013 » 28 Dec 2016, 11:12

veskata3 wrote:uhhhhh sorry for the stupid question but how do i install this mod and will it effect original half life cm2013?


To install it just extract all files in CM2013 folder and run "Update Extra Chapters" when the cmd panel goes away you are done and it will affect weapons and few other things in original CM2013 but if you completlly uninstall Extra Chapters your game will be like new.

Hyruin
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Re: [3rd-party]Cinematic Mod 2013 Extra Chapters v1.8

Postby Hyruin » 05 Jan 2017, 20:50

Hello,

thx for this great work,i would like to discover all those new mods for HL, but I have the IA disabled problem when loading savegame. When i load a savegame in many of the extra chapter maps, I have the AI disabled.

I tried the fix proposed in AI.fix.7z but it doesn't solve the problem and the result is worse than before. When I apply that fix, the "AI disabled" warning doesn't display only when i load a savegame, but when I load an extra chapter from the beginning and in the background of the start menu too.

I noticed the problem doesn't occurs for some maps for example , there is no AI disabled problem with the set of strider mountain maps.

Is there another solution to fix that bug ? I play on win10 64 bits.

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AlexDC2013
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Re: [3rd-party]Cinematic Mod 2013 Extra Chapters v1.8

Postby AlexDC2013 » 05 Jan 2017, 21:20

I use the same OS and maps are loading normaly. I don't know what is the problem with save games. Are few that still show me A.I. Disabled, but rarely. I will look more to fix this problem.
When I found a solution that work I will make a fix file, untill then sorry, but you need to play like this ;)

Hyruin
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Re: [3rd-party]Cinematic Mod 2013 Extra Chapters v1.8

Postby Hyruin » 06 Jan 2017, 17:52

Yeah,
It is a challenging gameplay ;D , survive until the end of the maps with just one try, so without dying. :p

I looked the display in the console, and it seems that AI disabled warning when loading a savegame is due to the following message in the console

"ERROR Loaded save game with no node graph. Please load map and build a node graph first"

The node graph seems to be used by the AI. So it explains why AI is automatically disabled.
When starting a chapter from the beginning the msg: "node graph out of date, rebuiding," is displayed and a file with extension ".ain" is created in the folder /maps/graphs with the same name as the loaded map. So I wonder where the problem is .

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AlexDC2013
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Re: [3rd-party]Cinematic Mod 2013 Extra Chapters v1.8

Postby AlexDC2013 » 07 Jan 2017, 09:24

Normaly, all maps should have the an .ain file created.
But, fore some maps every time when I load them it's display te rebuilding message. Something it's not working well and I don't understand what

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AlexDC2013
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Re: [3rd-party]Cinematic Mod 2013 Extra Chapters v1.8

Postby AlexDC2013 » 19 Jan 2017, 20:58

News again + official trailer :DD
Read at first post.

Gendarme0
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Re: [3rd-party]Cinematic Mod 2013 Extra Chapters v1.8

Postby Gendarme0 » 20 Jan 2017, 21:45

Can you add this mods ? :
1)Underhell
2)black snow
3)SMOD


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