CM11 Release Candidate 3

overdev
Posts: 6
Joined: 29 Dec 2011, 23:06

Re: CM11 Release Candidate 3

Postby overdev » 29 Dec 2011, 23:42

/edit
Sorry wrong Thread

Rakoen
Posts: 20
Joined: 25 Nov 2009, 16:23

Re: CM11 Release Candidate 3

Postby Rakoen » 02 Jan 2012, 13:17

This is, as always, an outstanding good release. Keep up the good work.
Happy new year FakeFactory!
Teamwork is the key to success.

aidor
Posts: 1
Joined: 02 Jan 2012, 17:28

Re: CM11 Release Candidate 3

Postby aidor » 02 Jan 2012, 17:41

Hi... First, sorry for my poor english, I'm from Spain.

Second... thanks a lot for this amazing mod, it looks great. Specially, I have to say thanks when you included the option to choose and enable/disable some features, like new models, music or new weapons/ironsights. That's great.

Now... I just bought The Orange Box on Steam, and downloaded the SDK tools... installed the Cinematic Mod and it seems that is working perfectly.

My question is this: I guess there's no need to download and install the Lost Coast chapter, because the HDR technology is already incluided in the Orange Box version of Half life 2 and in the Cinematic Mod... I'm right?

Thanks in advance, for the answer, and to FakeFactory, for the mod.

Zyromkiru
Posts: 3
Joined: 02 Jan 2012, 22:05

Re: CM11 Release Candidate 3

Postby Zyromkiru » 02 Jan 2012, 22:24

Installing the mod right now to test this out! Crappy Hard Drive... will take some time

By the way for those of you wanting full potential of your internet I would use the program FlashGet (version 3.7) to download your files, I always get my internet at max speed from using it. To bypass Java just use JSView firefox addon if you use firefox to get the download url.

ThaFreeman
Posts: 6
Joined: 05 Jan 2012, 18:32

Re: CM11 Release Candidate 3

Postby ThaFreeman » 05 Jan 2012, 19:08

absolutely love this mod! the difference between vanilla and cinematic mod is amazing 8| i replayed half-life 2 and noticed two major bugs with CM11 RC3 one which isnt present in CM10.94 while the other i haven't tested.

In Ravenholm after you start the tram, and get off there seems to be a map issue where part of the level blanks out and all you can see is the skybox along with a few objects. The second bug i encountered was after the tunnel where theres light ahead and it loads the rest of the level after you leave the tunnel the framerate drops to low 15-20fps from 120-200 fps. I tested this with CM10.94 and the issue is not present.

My system specs are:
Q9550 @ 3.85 Ghz
4 GB RAM
P5Q-Pro
NVIDIA GTX 275 896mb
Windows 7 x64

jamessonic5621
Posts: 20
Joined: 25 Dec 2011, 10:49

Re: CM11 Release Candidate 3

Postby jamessonic5621 » 12 Jan 2012, 06:51

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Last edited by jamessonic5621 on 02 Oct 2018, 05:37, edited 1 time in total.

User avatar
kucing123
Posts: 23
Joined: 08 Jul 2014, 06:51

Re: CM11 Release Candidate 3

Postby kucing123 » 15 Aug 2014, 09:56

All link download is dead, Can somewant reupload all the files again ?

vant
Posts: 23670
Joined: 03 Aug 2018, 07:51

Re: CM11 Release Candidate 3

Postby vant » 20 Sep 2018, 20:06

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vant
Posts: 23670
Joined: 03 Aug 2018, 07:51

Re: CM11 Release Candidate 3

Postby vant » 20 Sep 2018, 20:07

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vant
Posts: 23670
Joined: 03 Aug 2018, 07:51

Re: CM11 Release Candidate 3

Postby vant » 20 Sep 2018, 20:08

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