CM11 Release Candidate 2c *update*

FAKEFACTORY
Posts: 378
Joined: 30 Jul 2009, 12:48

CM11 Release Candidate 2c *update*

Postby FAKEFACTORY » 23 Nov 2011, 18:05

RC2c

Code: Select all


http://netload.in/datei3Px758dX9j/CM11_RC_to_RC2c.7z.001.htm
http://netload.in/datei40CwLMFMnj/CM11_RC_to_RC2c.7z.002.htm
http://netload.in/dateiLehR61oZTO/CM11_RC_to_RC2c.7z.003.htm
http://netload.in/datei42Swg1rblt/CM11_RC_to_RC2c.7z.005.htm
http://netload.in/dateiEwHzJWCmDI/CM11_RC_to_RC2c.7z.004.htm





7zip archive. Do not merge the files! Lets 7zip handle it. Just unpack .001

No setup.
Unpack and overwrite the old FAKEFACTORY_CM11 directory, keeping the folder structure.



History:

CM 11 RC2c

- Added missing textures
- Killed experimental fastzombie model (Really this time)
- Antlions health increased
- Try to fix startup crash on some configurations when steam is running. (Please report back)

Note: Old workaround (closing steam before launching CM11) should allways work.
In case the new binaries are giving you more trouble,
delete the bin folder and rename the bin_bak folder to bin for activating the old CM11RC engine



CM 11 RC2b

- Added missing textures

CM 11 RC2

- Fixed projected_texture code (loading bug with map not initiating renderer after load)
- Decreased loading times
- Added dynamic shadow code on a per-entity basis (thx to Saul Rennison)
- Removed the (almost nude) Alyx HD testmodel from EP1 intro
- Fixed map canals_07 (terrain hole)
- Fixed map trainstation_05 (teleport rings and breen anims) - THANKS TO ildarion
- Added ambient occlusion maps to hd models
- Added EP2 flesh/interior effect during Vortigaunt healing sequence to all HD alyx models with version tag 210 and above
- Added new ethnic HD alyx
- Added new HD Mossman
- Recompiled HD Eli with new headmech and better facial animation
- Fixed HD Breen hair
- Recompiled the binaries to utilize SSE2 instruction sets
and deleted Windows 95 compatibility flags (up to 10 % more performance on actual systems)
- Killed experimental fastzombie model (needs more work)
- Increased the number of model slots in the character pimper for upcoming modelpacks
- Added Playerclips to some maps for easier walking on rubble
- Fixes

Gorgoth
Posts: 395
Joined: 22 Jun 2011, 15:03
Location: Australia

Re: CM11 Release Candidate 2 (Update from RC)

Postby Gorgoth » 24 Nov 2011, 08:24

Sweet downloading now!
Having problems installing Cm? Follow this tutorial: viewtopic.php?f=6&t=488
Image

Razerlikes
Posts: 27
Joined: 26 Oct 2010, 22:50

Re: CM11 Release Candidate 2 (Update from RC)

Postby Razerlikes » 24 Nov 2011, 16:31

Great! When we can count with the Release Version? I want to Let's Play the Final Version :P

Gorgoth
Posts: 395
Joined: 22 Jun 2011, 15:03
Location: Australia

Re: CM11 Release Candidate 2 (Update from RC)

Postby Gorgoth » 24 Nov 2011, 17:49

So far so good everything is installed correctly and I love all the new Alyx variants, good job!

Problems I have found so far: Eli is missing a texture I think it might be that occlusion map that’s new because he looks like this:

Image

Also I'm not sure If you knew this, but I think you accidently packed your screenshots into this release as well as my hl2 screenshots folder has about 10 images with the german text and some nude alyx models. Just letting you know!


I was playing RC: 1 while waiting for RC: 2 to download out and I encountered this problem in ravenholm a few times:

Image


Not sure If that's been fixed yet but I'll continue to play test the new version and confirm If it's still there in RC2.

Apart from that: Great work! I also recommend for people to download this!
Having problems installing Cm? Follow this tutorial: viewtopic.php?f=6&t=488
Image

FAKEFACTORY
Posts: 378
Joined: 30 Jul 2009, 12:48

Re: CM11 Release Candidate 2 (Update from RC)

Postby FAKEFACTORY » 25 Nov 2011, 01:52

Gorgoth wrote:Also I'm not sure If you knew this, but I think you accidently packed your screenshots into this release as well as my hl2 screenshots folder has about 10 images with the german text and some nude alyx models. Just letting you know!


Yes. Forgot to wipe that folder. In a way a sneak peek at the upcoming adult modelpack.

User avatar
wazups2x
Posts: 49
Joined: 08 Aug 2010, 21:36

Re: CM11 Release Candidate 2 (Update from RC)

Postby wazups2x » 25 Nov 2011, 05:05

I want to play this so bad but I'm waiting for the final release before I download it.

Thanks for all your hard work FF!
Image

Gorgoth
Posts: 395
Joined: 22 Jun 2011, 15:03
Location: Australia

Re: CM11 Release Candidate 2 (Update from RC)

Postby Gorgoth » 25 Nov 2011, 06:33

From what I know, the final is a seperate download that goes ontop of this. In other words you might need these files. Don't quote me on that though.
Having problems installing Cm? Follow this tutorial: viewtopic.php?f=6&t=488
Image

User avatar
DantePL
Posts: 61
Joined: 17 Aug 2010, 16:30
Location: Poland

Re: CM11 Release Candidate 2 (Update from RC)

Postby DantePL » 25 Nov 2011, 08:08

Yesterday I could download these file with mind-staggering speed of 5KB/s. 8| I thought it will be better tomorrow but:


Error

Code: ER_NFF_112520110706

Possible reasons for that:
* you have a mistake in the link
* The file was deleted in case of a abuse report.
* The file was deleted by the uploader.

Could someone reupload to rapidshare? I could then reupload to megaupload. Or the other way round would also be sweet.

Gorgoth
Posts: 395
Joined: 22 Jun 2011, 15:03
Location: Australia

Re: CM11 Release Candidate 2 (Update from RC)

Postby Gorgoth » 25 Nov 2011, 08:12

If The files are down all ready It might be FakeFactory's doing. Maybe there's a few missing things like Eli's face.
Having problems installing Cm? Follow this tutorial: viewtopic.php?f=6&t=488
Image

FAKEFACTORY
Posts: 378
Joined: 30 Jul 2009, 12:48

Re: CM11 Release Candidate 2 (Update from RC)

Postby FAKEFACTORY » 25 Nov 2011, 09:12

all my netload files are gone. Don't know what happened. Will keep you informed and reupload.


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