Cinematic Mod 11 with PhysX and HybridPhysX

General chat about FakeFactory's Cinematic Mod that not belongs to any of the other categories.
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Joined: 22 Nov 2017, 23:38

Re: Cinematic Mod 11 with PhysX and HybridPhysX

Postby aaron1990 » 22 Nov 2017, 23:39

I did agree that PhysX > Havok 99.9% of the time, especially with the added effects of weather, fog, debris, et etc. But a lot depends on whether the PhysX sdk is open-source, free or licensed, and how much it would take to plug it in and then code in all the effects.

Fantastic idea yes, but I just don;t see it being pulled off by one man who does this as a hobby (Much as I'd love to see it)

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