Search found 23 matches

by gfreeman
26 Jan 2015, 01:30
Forum: Cinematic Mod 2013
Topic: CM 2013 FINAL
Replies: 160
Views: 154861

Re: CM 2013 FINAL

I just discovered an error on map coast_03... It says node graph rebuilding at the level load, and after a qick load it shows AI disabled, with the same result of the AI beeing disabled... Only workaround is to get the level done by not dying and have to load a savegame... Could you please fix that...
by gfreeman
26 Nov 2014, 01:06
Forum: Cinematic Mod 2013
Topic: CM 2013 FINAL
Replies: 160
Views: 154861

Re: CM 2013 FINAL

I just discovered an error on map coast_03... It says node graph rebuilding at the level load, and after a qick load it shows AI disabled, with the same result of the AI beeing disabled... Only workaround is to get the level done by not dying and have to load a savegame... Could you please fix that?
by gfreeman
17 Nov 2014, 20:58
Forum: Cinematic Mod 2013
Topic: CM 2013 FINAL
Replies: 160
Views: 154861

Re: CM 2013 FINAL

Dear Fake

Want to thank you for your great work on the best game ever released! Thank you for your time, ideas and nerves over the last 10 years! Thank you for this time!
by gfreeman
10 Jul 2013, 18:44
Forum: Cinematic Mod 2013
Topic: Current Release Info: CM2013 (alpha 1) Release 10/7/2013
Replies: 121
Views: 133901

Re: Current Release Info: CM2013 (alpha 1) Release 10/7/2013

Looks absolutly great. Any news on the problems, that occured due to the migration? And moreover, you mentioned: " Migrating to Source engine 2009", I thought the migration was to Source 2013? Or do you mean Source engine 2009 with steampipe support? Nevertheless, great work!!!! Can´t wait...
by gfreeman
30 Jun 2013, 19:56
Forum: Cinematic Mod 2013
Topic: Source SDK 2013
Replies: 22
Views: 18335

Re: Source SDK 2013

FAKEFACTORY wrote:The name is just coincidence.
Release-date will pe pushed approx. 2-3 weeks.


As I just mentioned, it is the complete right decision to go for Source 2013 and not to release CM 2013 and start afterwards porting the same.....

Please keep us updated with the progress of the port! :-)
by gfreeman
29 Jun 2013, 09:05
Forum: Cinematic Mod 2013
Topic: Source SDK 2013
Replies: 22
Views: 18335

Re: Source SDK 2013

I'm currently porting to the new engine. Oculus Rift / VR support is enabled in this build, but i cannot test it. Don't know, if its playing nicely with ironsight modes. Multicore-Rendering is very good (almost doubling FPS in outdoor areas), but has some nasty bugs like dissappearing props at cert...
by gfreeman
16 Dec 2012, 19:24
Forum: Cinematic Mod 12
Topic: Cinematic Mod 12 LE (Lite Edition) / Update 12.1
Replies: 63
Views: 63103

Re: Cinematic Mod 12 LE (Lite Edition) / Update 12.1

Hi Fake,

is the 12.1 LE-Edition also receiving the 12.21 patch? Means, will there be a patch 12.1 LE to 12.21 LE?

Greets!
by gfreeman
02 Nov 2012, 13:07
Forum: Cinematic Mod
Topic: Shadow option High not available
Replies: 3
Views: 2892

Shadow option High not available

I have a problem with HL2 incl. both EP1+2: When I start the games on my new Laptop I get an message, that the graphic card (Intel HD 4000) is unknown. My Specs: Intel Core i7 Quad Core 8 GB RAM Nvidia Optmius (Intel HD 4000 for 2D and Geforce GTM 640 for 3D) Windows 8 64-bit Latest Geforce and Inte...
by gfreeman
07 Oct 2012, 09:42
Forum: Cinematic Mod 12
Topic: Cinematic Mod 12 LE (Lite Edition) / Update 12.1
Replies: 63
Views: 63103

Re: Cinematic Mod 12 LE (Lite Edition)

Hi, I agree to the said above in terms of the new buildings and bridges in the levels. As long as they fit in and are well modeled it looks good. However in some areas it is too much (mainly bridges). So some kind of re-work would be nice. Another thing I found in CM12 LE is that the reload sound of...
by gfreeman
18 Sep 2012, 22:36
Forum: Cinematic Mod 11
Topic: RELEASE: CM 11.50 Update / Update 11.50 to 11.52
Replies: 50
Views: 40597

Re: RELEASE: CM 11.50 Update

Dear Fake Once more only one thing to say: Fantastic! This is the most advanced and best version of the CM I´ve ever played (and i am with it since version 8 ). I love the sunrays, the anamorphic lights and moreover the great looking BF3-style helmet-effects. Also coast at night... the better versio...

Go to advanced search