Cinematic Mod 10
There are 2 versions of CM10:
- The 'normal' HD version, with a lot of HD textures and characters. This version requires a fast pc with at least 4GB of ram and a high-end grapichs card. A 64bit Windows version is required.
- The LE version, the Light Edition, does not include the HD characters, new soundtracks and gameplay changes or tweaks. This version works with a 32bit Windows, however this is untested and unsupported.
Screenshots
Teaser
Info & changelog
*** TO PLAY THIS MOD, YOU MUST OWN HALF-LIFE 2 / EPISODE ONE / EPISODE TWO FULLY INSTALLED AND UNLOCKED! (= started at least once) YOU CANNOT PLAY THIS MOD WITHOUT EPISODE TWO CONTENT! ***
Remember to activate "High Quality" graphic settings in the options dialog. Especially the model setting must be at "High" or you'll get facial animation errors with HD models.
I created this mod to learn modelling/texturing/coding and for my personal pleasure. I just share my work. If you like it, good. If you don't like it, make your own. I don't care.
Purpose of this mod:
- Unified Engine; play the game (HL2 / EP1 / EP2) with the latest Orangebox engine / Advanced HDR / Dynamic Shadows
- Enhance the old HL2 maps with HDR, blooming, color-correction, new props
- Eliminate all blurry / Lowres textures with new Highres textures and/or Hires-Detail-Overlays
- Give the HL2 trilogy a more stressed, darker and uncomfortable look
- Enhance the soundtrack with a semi-dynamic new hollywood-style music
- Add optional HD characters
- Add more replay-value
History:
CM 10.30
- Reactivated a simplified HUD crosshair in non-ironsighted weapons mode, so all the John Rambos can wipe out the city with hip-shots again.
- Fixed HUD elements in EP1 and EP2
- Fixed Detailsprites in EP2
- Many, many, many fixes and improvements on hl2/ep1/ep2 maps
- Most maps recompiled with high precision lightmaps in certain areas
- Added V90 HD Alyx (Lima) - ATTENTION: One model variation is semi-half-nude
- Several reworked HD civilian, some new faces
- Small improvements in the ironsight code
- Changed eyes on human characters to a vortigaunt eyes shader-derivate for much more realistic eyes (Thanks to Kyle Bloss for the initial tip. It took me 3 years to pick up this, sorry Kyle)
- First step to fix an old VALVE humans animation bug (instant flipping instead of normal turn-animation on 45 and 90 degree rotations)
- Disabled gamma settings in autoexec, because the game was too dark for most users.
CM 10.20
- (Non public test release)
CM 10.10
- Added V70 HD models with advanced jigglebones. Reapply the models with Character Pimper, if you want to use them.
- Added the complete HL2 buggy-coast sequence at nighttime. This is fixing the time leap from Ravenholm to Coast. If you want the old-style daytime coast levels, just copy the map files from "daytime" (inside HL2 maps folder), but i strongly recommend to give the new night levels a try.
- Added Buggy headlights and increased flashlight (mainly because of the new night time coast levels) + Numerous improvements in several maps (HL2 / EP1 / EP2)
- Added Ironsight (bind the ironsight key with the ingame options)
- Added optional hightech-style HD-Combines (available with the character pimper)
- Added several CVARS for console-tweaking the new features:
- "FF_vehicle_flashlightfov_h" = "120" ( def. "120.0" ) - Horizontal headlight cone for buggy. Default: 120
- "FF_vehicle_flashlightfov_v" = "60" ( def. "60.0" ) - Vertical headlight cone for buggy. Default: 60
- "FF_vehicle_dynamicflashlight" = "0" ( def. "1" ) - Enables dynamic shadows with buggy headlight. (1 = On / 0 = Off) Default: Off, because of shadow cut errors
- r_flashlightfar "1000" - Maximum length for player flashlight
- r_flashlightfov "65" - players flashlight cone field of view
- r_headlightfar "3000" - Maximum length for buggy headlight
- "ff_ironsight_hide_quickinfo" = "1" - Disables the quickinfo HUD element. Crosshair alpha was be set to zero in hudlayout.res
- "ff_ironsight_disable_crosshair" = "1" - Disables the crosshair while in ironsight mode.
- "ff_ironsight_disable_weapon_lowering" = "1" - Disables automatic Weapon lowering while in ironsight mode.
- "ff_new_running" = "1" - 0=Off, 1=On (Default), Enables head bobbing and prevents weapons use while running
- "ff_staretime" = "15" - Necessary time in seconds, until Alyx reacts to staring. "ff_enable_vehicle_headlight" = "1" ( def. "1" ) - Toggle the new buggy headlight feature (HL2 only)
- Added the following settings to the autoexec.bat files (found in cfg subdirs)
- mat_monitorgamma_tv_enabled 1
- mat_monitorgamma_tv_exp 1.6
- mat_monitorgamma_tv_range_max 255
- mat_monitorgamma_tv_range_min 1
- This gives a slightly darker image with more vibrant colors and more defined details but you should re-adjust your brightness settings in the video config tab or disable the new settings with mat_monitorgamma_tv_enabled "0", especially with low-end monitors and bad blacklevels.
CM 10.03
- Added italian support to Language Configurator
CM 10.02
- Second attempt to fix an old bug in HL2 prison levels (Twin-Alyx)
- (LE Version only) Removed left-over files from the HD(FULL) version of CM10, i.e. HD-Dog
- Fixed a vphysics crash at d1_canals_09 (heli bombing sequence)
CM 10.01
- Fixed a bug in the NPC response system that could lead to a plot-stopping response clash in EP2
CM 10 FINAL
- Reworked the facial expressions on HD Gman
- Fixed eyes movement on HD Gman
- Tweaked some nature textures
- Some small map improvements
- Fixed wrong ai node file in ep2
- Added one missing EP2 map, that was giving AI errors in previous versions
- Added macro scaled overlays to most nature textures. This prevents Tiling-effects and gives more visual diversion on large areas with same ground texture (beach, forest ...)
- Recompiled ALL HD civilian with Collision-Joints. This prevents unnatural bending after becoming ragdoll.
- Added V60 Lima HD Alyx
- Increased the ragdoll lifetime
- Updated to Source Engine 14 Build 3943
- Added (conservative) multicore support to autoexec.bat's (Read the comments in autoexec.bat for further details)
- YOU MUST RE-INSTALL THE HD-MODELS WITH CHARACTERPIMPER FOR TAKING EFFECT
CM 10 RC
- Characterpimper: Additional installs of decals and textures matching the currently selected Alyx model
- FIX: Characterpimper swaps textures and decals on swapping maincharacters (was planned in beta 3, but not activated)
- Some reworks on several maps
- Some performance tweaks
- Improved Phong Settings on HD (Lima) Alyx
- Improved or corrected textures on HD civilian models
- Some new or updated textures
- (GERMAN ONLY) Einige neue veränderte NPC-Dialoge (wie immer abschaltbar)
CM 10 Beta 3
- Characterpimper now installs additional files when switching between LO and HD maincharacters (i.e. Dr. Breen posters)
- Many maps reworked (HL2 / EP1 / EP2) for better performance and/or more details
- Some new textures, some old reworked with better ones
- V50 HD Alyx (Lima) Model + Engine Update (Version 14 Build 3791)
- Some bugfixes + Some script updates (NPC response system)
CM 10 Beta 2
- Reworked foliage and environments on some EP1 and EP2 maps
- Reworked some HL2 maps (Closer to original VALVE mood, but more post apocalyptic) with richer foliage and smooth skybox transition
- Performance-Fixes for some HL2 Open-Area maps
- Brightened up the flashlight
CM 10 Beta 1 (First puplic beta)
- MAJOR rework of all human models and maincharacters
- Added Hybrid-HD-Alyx (very very beta) This model comes with HD-body but keeps the original VALVE-style face
- Reworked Adriana Lima style HD-Alyx (new bonesetup, more realistic proportions, tweaked jigglebones)
- Alyx got a pistol laser sight system
- Optimized LOD system on HD models
- New HD-textures / HD-props
- Reworked old Hires-Textures with more efficient HD-overlays
- Moderate rework of some keyplaces like Kleiner's lab, Black Mesa East, EP2-silo ecetera
- Optimized texture pool for more economic usage of shared materials (CM9 uncompressed VRAM memory peaks: 2.3 GB VRAM -> CM10 uncompressed VRAM memory peaks:: 1.7 GB VRAM)
- First implementation of a fully dynamic soundtrack framework (experimental)
- Killed some background music (Less is more)
- Tweaked the new running effect (reloading and shooting possible while running)
- Several bugfixes
- Launchers are using the heapsize command by default, because the current amount of texture/sound/mech data would break the heapspace limit
CM 9.7 (non-public)
- Engineupdate to Build 3740
- Added new ConVar "ff_new_running" for toggling the new run-effect
CM 9.6 (non-public)
- Added dynamic muzzle flash effects (New ConVar "ff_dynamic_muzzle" for toggling)
- Added MAJOR reworked HD-Alyx (Lima-Style) with much much much better vertex weighting (smooth bending).
- Added some new HD Civilian models
- Fix: Small bugs in several maps
CM 9.52 (non-public)
- Recompiled the HD civilians for better Eyes movement
- Increased Bump and Specular maps on female characters
Sound drops or crackling:
If sound crackles occures, you can fix this by setting the snd_mixahead value in the autoexec's of CM's subdirectories. You will find the autoexec.cfg in the FAKEFACTORY_CM9\hl2\cfg FAKEFACTORY_CM9\episodic\cfg FAKEFACTORY_CM9\ep2\cfg directories. Try different value like snd_mixahead "0.2" or snd_mixahead "0.4" for increasing the buffered time of soundsamples. This will fix crackling or dropouts, but can lead to slightly asynchronous or delayed sounds.
Microstutter and Heapsize:
If you encounter microstuttering ingame (animations), try the heapsize command. Add -heapsize {bytes} to the shortcuts, i.e.: Shortcut: Cinematic Mod EP2 Target: ....launcher.exe" -heapsize 512000. But NEVER set the heapsize above [YOUR INSTALLE RAM / 3] or 512MB
Setup.exe and virus warning:
Setup uses a tool called SetACL for setting write permissions to the mods screenshots / cfg / SAVE directories. Some antivirus software could warn about possible malware. This is a false positive.
Technical info:
This mod's binaries are modified for memory allocation beyond 2 GB. To prevent STEAM from overwriting this binaries with its own copies on each start, the mod ist using a little launcher, that reroutes STEAM's original binaries to >NIL. Start this mod only with the shortcuts in your start menu (that were created during installation)!
Hardware requirements:
- DX9 capable graphics hardware with minimum 512 MB VRAM. (1024 MB recommended)
- 3 GB RAM (4Gb recommended)
Software requirements:
- Fully installed STEAM Client; You can't start the mod without STEAM running.
- Fully installed and unlocked HL2 / EP1 / EP2; Make shure, you have started those games in the past.
Used software or this mod:
- Adobe Photoshop CS2
- 3DS MAX 8
- E-Frontier Poser 7
- Microsoft C++ Visual Studio 2005
- Powerbasic 8
- VALVE Source SDK
- Sony Soundforge 7
- Sony Vegas 7
- Crazy Bump 5
- Cannonfodders SDK tools
- entspy
- vmex
- Autoplay Mediastudio Pro
- Setup Factory
Used texture resources:
- Majang.com
- 3d.sk
- Dosch
- environmenttextures.com
- Own photos
Used model resources:
- contentparadise.com
- efrontier.com
- daz3d.com
- Anton Kisiels Apollo Max
Credits for the used weapon models:
- TheLama
- !NC!Furious
- -WildBill-
- BadPrankster
- Vunsunta
- Kaskad
- TheLama
- flamshmizer
- Twinke Masta
- WangChung
- Dr. Zoidburg
- Firegold
- geno
- Hellspike
- klla_syc3
- Lonewolf
- Lordn00b
- modderfreak
- Schmung
- Thanez
Donations:
Development of the Cinematic Mod has taken 4 years of my life, a vast amount of coffee and 16000+ dollars for software and resources.
It will stay free for all, but you are welcome to donate a free amount for further development via paypal. If you want to donate, please follow link at the Donate page. You can choose the amount of your donation yourself
Download
FakeFactory Cinematic Mod 10 Final (stand-alone, full)
Rapidshare.com:
- http://rapidshare.com/files/284941953/CM10FULL.part50.rar.html
- http://rapidshare.com/files/284929663/CM10FULL.part49.rar.html
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- http://rapidshare.com/files/284329955/CM10FULL.part01.rar.html
Torrent:
FakeFactory CM10 Update 10.30
Rapidshare.com:
- http://rapidshare.com/files/346928888/CM10.30_UPD.part17.rar.html
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FakeFactory Cinematic Mod 10 LE (Light Edition) Final
Extra Information:
What is kept in the LE version:
- HDR maps for HL2
- Orangebox engine for HL2 and EP1 (dynamic light effects, new particle effects etc...)
- HD environments
- High Resolution Props
- High Resolution Textures
What is dropped in the LE version:
- All HD models
- CM10 Dynamic Soundtrack
Rapidshare.com:
- http://rapidshare.com/files/286406509/CM10LE_FULL.7z.020.html
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